Expand description
Constants to configure Render
Constantsยง
- MISS_
ENVMAP - How to deal with hit miss
- MISS_
NONE - How to deal with hit miss
- REFLECTION_
DIFFUSE_ LAMBERTIAN - The reflection model used for diffuse reflection
- REFLECTION_
DIFFUSE_ NONE - The reflection model used for diffuse reflection
- REFLECTION_
NORMAL_ FACE - The normal used for reflection model
- REFLECTION_
NORMAL_ TEXTURE - The normal used for reflection model
- REFLECTION_
NORMAL_ VERTEX - The normal used for reflection model
- REFLECTION_
SPECULAR_ BLINN_ PHONG - The reflection model used for specular reflection
- REFLECTION_
SPECULAR_ NONE - The reflection model used for specular reflection
- REFLECTION_
SPECULAR_ PHONG - The reflection model used for specular reflection
- REFLECTION_
SPECULAR_ TORRANCE_ SPARROW_ BECKMANN - The reflection model used for specular reflection
- REFLECTION_
SPECULAR_ TORRANCE_ SPARROW_ BLINN_ PHONG - The reflection model used for specular reflection
- REFLECTION_
SPECULAR_ TORRANCE_ SPARROW_ PHONG - The reflection model used for specular reflection