Function libredr::camera::look_at_extrinsic

source ยท
pub fn look_at_extrinsic(
    position: VectorView3<'_, f32>,
    look_at: VectorView3<'_, f32>,
    up: VectorView3<'_, f32>,
) -> Result<Matrix4<f32>>
Expand description

Construct 4 * 4 extrinsic matrix from position, look_at, up vectors