pub fn look_at_extrinsic(
position: VectorView3<'_, f32>,
look_at: VectorView3<'_, f32>,
up: VectorView3<'_, f32>,
) -> Result<Matrix4<f32>>Expand description
Construct 4 * 4 extrinsic matrix from position, look_at, up vectors
pub fn look_at_extrinsic(
position: VectorView3<'_, f32>,
look_at: VectorView3<'_, f32>,
up: VectorView3<'_, f32>,
) -> Result<Matrix4<f32>>Construct 4 * 4 extrinsic matrix from position, look_at, up vectors