Function libredr::camera::look_at_extrinsic
source ยท pub fn look_at_extrinsic(
position: VectorView3<'_, f32>,
look_at: VectorView3<'_, f32>,
up: VectorView3<'_, f32>,
) -> Result<Matrix4<f32>>
Expand description
Construct 4 * 4 extrinsic matrix from position
, look_at
, up
vectors